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Rpg maker vx ace fire emblem battle system
Rpg maker vx ace fire emblem battle system











rpg maker vx ace fire emblem battle system
  1. #Rpg maker vx ace fire emblem battle system upgrade
  2. #Rpg maker vx ace fire emblem battle system series

Mostly just having the actors fight their own battles with short cutscenes. I would actually like to see more Fire Emblem-ish battle systems out there. Yet, it can be challenging to find enough enemy battlers that actually match each other (assuming you use monsters in your game). Otherwise, your sprites are just fighting a big, non-moving picture. The issue with the SBS systems is that they tend to look silly unless you use character sprites as battlers. I usually dig up a simple SBS or just make games that don't even involve battles. It was extremely inflexible (because console), but the battle system was at least good looking. It was kind of silly to see such a cheap-looking battle system. I literally battle tested, stared for a moment, and said "really"? RPG Maker is a pretty decent (yet simple) developer's tool. When I first started using RPG Maker (I joined in the VX era), I was pretty happy with everything BUT the battle system. I absolutely hate the frontal battle system. I wanted to make it more your time as we play a game someday using the new and modified frontal battle system. The point of this conversation is also to stir up ideas how I (and other people probably who is willing to) would be able to make a cure of it through scripting.

#Rpg maker vx ace fire emblem battle system upgrade

But hey, shots fired.ĭo you think it would sell if we upgrade it? What makes the Frontal battle system the ones RPG Maker offer us? If it was the only existing battle system we can use, in which way would you make it :"more enjoyable"? Speaking as a user, I like to see new things getting implemented in my game. Some likes a CTB (Conditional Turn), ATB (Active Time), RTB (Real Time), SBS (Side View), ABS (Action Battle), Platformer (like Castlevania's Battle System), and more. Many users of the RPG Maker engine had always had their cries over a custom battle system. What are the things you'd recommend that should be inside the frontal battle system? So to the point, what are the things you hate in the frontal battle system? Take note that I am not only pertaining to the RPG Maker's frontal battle system but also other games out there that uses the same style. To be honest I don't really like ABSes that much, since I've only enjoyed quite a few from company made games and indie games that used Action Battle Systems or those we call Hack and Slash type of games. But exclude me from those people I just mentioned. Literally though, there are a lot of gamers out there that won't play your games especially if it is turn based. For some people who have no ways to make the frontal battle system upgraded, there would be a lot who would be quite disappointed about your game's battle sequence, let alone it is turn based. If you watched the PR Video back then of RPG Maker VX, the speaker said: "you'll know it when you use it, this is the best system" pertaining to the Frontal Battle System.ĭo you agree that Frontal Battle System is indeed the best battle system? So, first, let me take a clear definition of WHAT I SEE in the Frontal Battle System that RPG Maker offers us.

rpg maker vx ace fire emblem battle system

#Rpg maker vx ace fire emblem battle system series

For the series of RPG Maker, we always had the Frontal Battle System.













Rpg maker vx ace fire emblem battle system